<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Home on solomazer</title><link>https://solomazer.dev/</link><description>Recent content in Home on solomazer</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Mon, 14 Sep 2026 18:29:05 +0530</lastBuildDate><atom:link href="https://solomazer.dev/index.xml" rel="self" type="application/rss+xml"/><item><title>Project Euler</title><link>https://solomazer.dev/projects/euler/</link><pubDate>Mon, 14 Sep 2026 18:29:05 +0530</pubDate><guid>https://solomazer.dev/projects/euler/</guid><description>&lt;p&gt;In my limited time, I also wish to understand how programmers and computers work. To better learn programming, I solve problems from &lt;a href="https://projecteuler.net"&gt;Project Euler&lt;/a&gt;. The mathematical nature of problems sits very well with my educational background and I find it a very fun activity to do.&lt;/p&gt;&#10;&lt;p&gt;The solutions currently reside &lt;a href="https://codeberg.org/SoloMazer/euler"&gt;here&lt;/a&gt; but will be made private once I reach past the first 100 problems to stay compliant with the rules of Project Euler.&lt;/p&gt;</description></item><item><title>Pixel of the week</title><link>https://solomazer.dev/projects/potw/</link><pubDate>Mon, 14 Sep 2026 17:54:37 +0530</pubDate><guid>https://solomazer.dev/projects/potw/</guid><description>&lt;p&gt;Pixel of the week is a series where I take in suggestions from you on what I should draw next as pixelart. The work is then published on my instagram, bluesky, reddit and discord.&lt;/p&gt;&#10;&lt;p&gt;To take check out my work so far or to make a suggestion, reach out to the ping section of the website and drop a comment, I would love to talk to you.&lt;/p&gt;&#10;&lt;p&gt;Thanks for reading :)&lt;/p&gt;</description></item><item><title>Experiments with strudel</title><link>https://solomazer.dev/projects/strudel/</link><pubDate>Mon, 14 Sep 2026 14:47:11 +0530</pubDate><guid>https://solomazer.dev/projects/strudel/</guid><description>&lt;p&gt;Over a course of various months I have tried exploring music production for my games. After trying various DAWs, I found that &lt;a href="https://codeberg.org/uzu/strudel"&gt;strudel&lt;/a&gt; aligns with my taste the best.&lt;/p&gt;&#10;&lt;p&gt;So I started experimenting with it and archiving my work under public domain. The source files for the music are available for use under the CC BY-ND license &lt;a href="https://codeberg.org/SoloMazer/strudel"&gt;here&lt;/a&gt;.&lt;/p&gt;&#10;&lt;p&gt;Feel free to use after providing attribution, I hope these help you in your journey!&lt;/p&gt;</description></item><item><title>Breakout</title><link>https://solomazer.dev/posts/breakout-ilb3cx/</link><pubDate>Sun, 19 Jul 2026 09:50:20 +0530</pubDate><guid>https://solomazer.dev/posts/breakout-ilb3cx/</guid><description>&lt;p&gt;This is the third post for a series of games I made to learn game development. It is time to &lt;em&gt;breakout&lt;/em&gt;!&lt;/p&gt;&#10;&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;&#10;&#9;&#9;&#9;&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/mJaLRbz_es0?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;&#10;&#9;&#9;&lt;/div&gt;&#10;&#10;&lt;h2 id="scope"&gt;Scope&lt;/h2&gt;&#10;&lt;p&gt;The scope of this project was to recreate the breakout game we all remember with basic sound effects.&lt;/p&gt;&#10;&lt;h2 id="process"&gt;Process&lt;/h2&gt;&#10;&lt;p&gt;So this project started with creating the walls using &lt;code&gt;StaticBody2D&lt;/code&gt; nodes on top, left, and right, followed by an &lt;code&gt;Area2D&lt;/code&gt;&#10;node for the bottom, similar to how we did for &lt;a href="https://solomazer.dev/posts/pong-cdgx6o/"&gt;Pong&lt;/a&gt;.&lt;/p&gt;</description></item><item><title>Crappy Bird</title><link>https://solomazer.dev/posts/crappy-bird-1onqwb/</link><pubDate>Sat, 18 Jul 2026 06:18:30 +0530</pubDate><guid>https://solomazer.dev/posts/crappy-bird-1onqwb/</guid><description>&lt;p&gt;This is the second post for a series of games I made to learn game development. This time, its &lt;del&gt;flappy&lt;/del&gt; crappy bird.&lt;/p&gt;&#10;&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;&#10;&#9;&#9;&#9;&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/MCdk_p7LFZ4?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;&#10;&#9;&#9;&lt;/div&gt;&#10;&#10;&lt;p&gt;You might be wondering, &amp;ldquo;But Solo, why is it called Crappy Bird?&amp;rdquo;. Well, my friend, there are several known bugs in the game, and I never found time to fix them. Try it out, let&amp;rsquo;s see how many of them can you find.&lt;/p&gt;</description></item><item><title>Pong</title><link>https://solomazer.dev/posts/pong-cdgx6o/</link><pubDate>Fri, 17 Jul 2026 17:22:20 +0530</pubDate><guid>https://solomazer.dev/posts/pong-cdgx6o/</guid><description>&lt;p&gt;This is first post for a series of games I made to learn game development.&#10;Obviously, first up is a pong clone.&lt;/p&gt;&#10;&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;&#10;&#9;&#9;&#9;&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/DO0gEI1lGlw?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;&#10;&#9;&#9;&lt;/div&gt;&#10;&#10;&lt;h2 id="scope"&gt;Scope&lt;/h2&gt;&#10;&lt;p&gt;The scope of this project was to recreate the simple pong game, along with having some basic sound effects and a singleplayer mode, while hopefully creating no bugs ;)&lt;/p&gt;</description></item><item><title>20-games-challenge</title><link>https://solomazer.dev/projects/t20gc/</link><pubDate>Fri, 17 Jul 2026 17:21:30 +0530</pubDate><guid>https://solomazer.dev/projects/t20gc/</guid><description>&lt;p&gt;I believe the best way to learn, is by digging in and getting your hands dirty. While doing the same for my game development journey, I found &lt;a href="https://20_games_challenge.gitlab.io/"&gt;The 20 games challenge&lt;/a&gt;. Since then, I have been experimenting and making tiny games. The challenge is yet to be completed but you can check out my progress so far &lt;a href="https://codeberg.org/SoloMazer/t20gc"&gt;here&lt;/a&gt;.&lt;/p&gt;&#10;&lt;p&gt;Upcoming is a &amp;ldquo;Jetpack Joyride&amp;rdquo; clone, but that might take awhile since I&amp;rsquo;m on a break and will be focusing more on pixel art and music production.&lt;/p&gt;</description></item><item><title>Fortress</title><link>https://solomazer.dev/projects/frtrs/</link><pubDate>Fri, 03 Jul 2026 17:07:18 +0530</pubDate><guid>https://solomazer.dev/projects/frtrs/</guid><description>&lt;p&gt;&lt;code&gt;frtrs&lt;/code&gt; (pronounced &amp;ldquo;Fortress&amp;rdquo;) is a small yet strong UCI chess engine written in &lt;a href="https://odin-lang.org"&gt;odin&lt;/a&gt; programming language and powered by a simple &lt;a href="https://raylib.com"&gt;raylib&lt;/a&gt; GUI.&lt;/p&gt;&#10;&lt;p&gt;It started as a bet with &lt;a href="https://prajvalk.me"&gt;ChlorinePentoxide&lt;/a&gt;, since then I&amp;rsquo;ve been working on it as a side project.&lt;/p&gt;&#10;&lt;p&gt;The project is seldom worked on these days and may not see light of the day until start of 2027, but this is something I have been wanting to do since years so rest assured I will finish the project someday :)&lt;/p&gt;</description></item><item><title>Labyrun</title><link>https://solomazer.dev/projects/labyrun/</link><pubDate>Fri, 03 Jul 2026 17:07:07 +0530</pubDate><guid>https://solomazer.dev/projects/labyrun/</guid><description>&lt;p&gt;Inspired by the classic Pac-Man, Labyrun tries to take a step forwards. The idea to introduce multiplayer of up to 4 players as local co-op with additional mechanics making the game more engaging.&lt;/p&gt;&#10;&lt;p&gt;Since this is my first indie production, the scope will be pretty bare bones and additional content (which I have plans for) depends largely on the game&amp;rsquo;s reception.&lt;/p&gt;&#10;&lt;p&gt;That being said, the wheel is already in motion and a &amp;ldquo;playable&amp;rdquo; build will be ready soon. I shall update on the progress here, until then, feel free to reach out to me. See you around!&lt;/p&gt;</description></item></channel></rss>