Hi! I’m SoloMazer, your friendly neighborhood game developer.
This space shares what I’ve learned along the way — mostly game development, with the occasional detour into whatever else catches my eye. Hopefully you’ll find something useful for your own journey.
Currently I’m building small games in the Godot Engine as practice, alongside two ongoing series: pixel of the week, where I explore game art one piece at a time, and experiments with strudel, where I do the same with music.
Once I’ve got more experience under my belt, I’ll dive into my first indie title — Labyrun, a pacman-inspired co-op game with pixel graphics and an arcade soundtrack.
On the side, I also tinker with Project Euler problems and a small chess engine called Fortress.
Explore my work through the icons on this page or the projects section, and feel free to reach out via the ping section — or support what I do through the Ko-Fi icon.
Thanks for stopping by!

My archive of code and chaos